Created by lxst#2161
Features:
- AUTO JELLY SPINNER
--[[
by Lxst | Feb. 21st, 2023
--]]
getgenv().Enabled = false;
getgenv().TargetBees = {'TadpoleBee', 'BuoyantBee'} -- NEEDS TO BE FORMATTED THIS WAY (You can improve on it if you want, but this works for me.)
getgenv().X = 4 -- right/left
getgenv().Y = 2 -- up/down
--
local Client = game.Players.LocalPlayer;
local HoneyComb = Client.Honeycomb;
--
local main = {}; do
main.beeCheck = function()
if table.find(TargetBees, HoneyComb.Value.Cells['C' .. X .. "," .. Y].CellType.Value) then
return HoneyComb.Value.Cells['C' .. X .. "," .. Y].CellType.Value
else
return nil
end
end
main.spinRoyalJelly = function()
game.ReplicatedStorage.Events.ConstructHiveCellFromEgg:InvokeServer(X, Y, 'RoyalJelly', 1)
end
end
if not main.beeCheck() and getgenv().Enabled then
repeat main.spinRoyalJelly()
until main.beeCheck() or not getgenv().Enabled
end